Posts Tagged ‘hello world’

Ooh! It’s all different!

Thursday, November 5th, 2009

Yes, it is!

Basically, I’ve finally bitten the bullet and moved this whole thing over to WordPress on my Bytemark VM. All the old posts and comments seem to have imported okay, and I’ve even crafted a RewriteRule so that links to individual posts on my old blog should still work here. The theme is kind of a work in progress whilst I get my head round WordPress’s templating system, but it’s not too offensive on the eye at the moment, I hope.

Of course, whether I’ll update any more often or not is still an open question, but hey, it’s a start.

Two things:

  1. Commenting is broken. Don’t know why.Commenting should work now.
  2. Dates for old posts are screwy. Do know why, will fix.Dates should be fixed.

Cityscape – Hello, internet!

Thursday, July 9th, 2009

So, Shamus Young, the lovely man whose PixelCity project this entire developer diary is inspired by a tribute to a total rip-off of, has linked to it from his blog. Which means my pages views for the last couple of days have totally exploded.

I left a comment on his blog, but I should perhaps address a couple of the same points here:

  • I’m doing this because I can, and because I wanted something to do in the evenings that my wife is out of the house. I’m on a hiatus from World of Warcraft at the moment, so figured a programming project might be fun, and as an ex-games developer with a lingering interest in 3D graphics, PixelCity provided a perfect inspiration.
  • I’m focusing far more on the technical aspects of my project than Shamus did for his – this is because, as I said above, this is a total rip-off of his original project, so all the interesting stuff about what looks right and making things look realistic has all already been written about. This isn’t a “How to draw a realistic city” diary – it’s a “How I did it in C#/XNA using more modern techniques” diary. As things progress, I might head in a different direction on some aspects (like the city planning entry) – I’ll discuss what I’m doing there in a bit more detail.
  • The C#/XNA “ZOMG MS ARE TEH EVILS” thing is not something I’m interested in discussing. I just can’t get worked up about it, I’m afraid.
  • I make no promises about how often this will update. It was pretty rapid at the start but, as with many things, it’s sort of tailed off a bit lately. It’s got sunny, I’ve been busy at work, my chilli plants need tending – I fully intend to carry this through to… well, some poorly-defined and probably still distant end-point, but I have no idea when that might be yet.
  • I apologise for inconsistently switching between first-person singular (“I did [x]”) and first-person plural (“We need [x]”). I’m a programmer, not a writer.

I think that’s about it. Thanks for dropping by; I hope you enjoyed what you read.